Ludwig’s Take On Club Penguin Rewritten

Ennan Zapanta April 17, 2022
Ludwig’s Take On Club Penguin Rewritten

Ludwig, a popular YouTube streamer, frankly revealed his feelings over the revived game’s sudden disappearance after visiting Club Penguin Rewritten’s website and witnessing its shutdown announcement.

Club Penguin was one of the most popular MMORPGs at the time, particularly aimed at children. The game was purchased by Disney in 2007 after it gained early popularity. Disney shut down Club Penguin ten years later, as well as all active servers. Club Penguin Rewritten, a fan project that kept the beloved MMO after it was shut down, was a fan project that kept the game alive after it was shut down. This version of the game was fairly successful until April 13th, when Disney requested a cease-and-desist order for copyright violations. 

Ludwig offered his thoughts on the incident in a video posted immediately after the website was shut down. 

After reading the PIPCU’s statement, Ludwig commented, “This is like what happens when there’s a drug bust, like when you find the biggest ketamine dealer in London. It’s not for a children’s game. It’s overkill, but they’ve taken them down.”

The streamer then went on to address the two main ideas as to why Disney issued the takedown so late. Ludwig claimed that because banner adverts were visible on the site, website staff were most likely earning from the service, which prompted Disney’s response. 

The YouTube streamer said of the company’s behavior continuing; “Disney has this weird thing where even if they aren’t dipping their hand into their own cookie jar, no one else can.”

Ludwig went on to discuss the more far-fetched hypothesis that there are alternative versions of Club Penguin Rewritten that do not contain any filters. Disney canceled all other Club Penguin rewrites after theoretically discovering one of these revivals and shutting it down. Regardless of the basis for the game’s removal, Ludwig maintained that both Disney’s website removal and the PIPCU’s language were excessive for a children’s game.